Posts Tagged ‘trivial’

Trivial A Month Later

Monday, September 15th, 2008

trivialIconOkay well it has been a little bit more then a month but the point remains valid. Trivial has been out for a little over a month now and I thought I would share some of the things that have happened over that time. 

Well it has certainly been a roller coaster ride to say the least. iPhone development has it good days and its bad days. Apple has made some significant improvements that benefit iPhone developers that I will touch on as well. 

The entire time I was working on Trivial I was really worried that I would be beaten to the market by another trivia game. When Trivial was released it was the first iPhone trivia game, and it allowed me to relax a little bit. That relaxation was brought to a sharp end two days later when the competitors started to show up. I remain confident that Trivial is by far the best trivia game out there still, and continues to improve all the time. 

There have been several upgrades to Trivial over the month to bring in feature request and improvements and I have many more to add in the near future. I have added multiple game modes, iPod music support, a new interface, high scores and a plethora of other enhancements. There are also 5 new versions of Trivial coming through the pipe and in approval with Apple right now. 

Network play is a major feature request and I am happy to announce it will be available in the next major version 1.3. The networking system that I will be using will allow head to head play with anyone in the world and will allow the player to find everyone else playing Trivial nearby. It is very “Apple-Like” and will be a very smooth type of networking. Most of the networked iPhone games out there require a LAN to play on. Trivial’s networking will work seamlessly across LANs, Edge and 3G networks. Look forward to these new features “soon”.

Apple has made major improvements both with developer relations and with the iPhone itself. Developers are now able to look at daily sales results instead of just monthly. The portal that we mange our Apps through have seen significant improvements as well. The iPhone 2.1 firmware has fixed several issues that plagued developers such as the infamous crash on launch bug that was often blamed on the App itself. 

I have begun working on several new iPhone Apps that will be appearing in the App Store soon. Also don’t forget to look for Trivial Science, Trivial History, Trivial Technology, Trivial Movies and the free Trivial Lite in the App store next week.

Trivial for the iPhone

Monday, August 11th, 2008

Today, well yesterday if you want to get technical Dragon Forged Software released Trivial for the iPhone. Trivial is that secret project that I have spent the last several months of my life on. Trivial is the world’s first native iPhone trivia game. 

We initially released 3 question packs for the game engine; general, sports and pop culture. Plans are in place to release many additional versions including history, geography, technology, TV, movies, and specialized sports such as baseball, basketball, hockey, ect. If you would like to see any specialized questions drop us a line

Getting Trivial to the market was our first priority, however we have many features planned for the future. Already in the works is web based high scores, multiple game modes, and resumable play. I have also started to look into iPhone networking and the possibility of network play is strong. 

Right now I am just happy it is out and I can slow down for a few days, the last couple of months have been a nonstop ride and it feels good to be able to catch my breath.