iPhone Paranoia

For the last couple of months I have been working on getting some iPhone software out into the world. I have put in very long hours and have neglected a great deal of sleep to do so. The good news is our games are finished. While it is still too early to disclose exactly the nature of what I am releasing I can say that I will be submitting a set of 3 games to the App Store for Apple’s approval. I hope to have everything submitted by Monday the 4th, a bit later then I hoped but I want to make sure everything is working right the first time. Rumor has it that there is up to a 4 week delay for application approval which freaks me out a bit since it will be a painful month of watching and waiting. Hopefully I get lucky and get in quicker. 

The paranoia comes from the fact that we currently have no competitors on the iPhone, not one. It is not like the software we have designed is especially original. It has just been a strangely overlooked market. Which also means that I have no comparison for how to price the software. Every day when I wake up a look on the App Store in utter fear that someone else has beaten us to the market. We have been very lucky so far since like I said it is not a complex idea, and I personally believe it has a very large market. 

So through all these months of NDA and secrecy we are just about ready to finish the first official iPhone experiment here at Dragon Forged and I am very excited. I have picked a price point which I believe is very fair to our users, in fact my original price point was significantly higher when the project was started. 

We still have a lot of loose ends to tie up before we can go live, the race is not over by a long shot. Granted the engine is done and the code is all but finalized. Our music is completed and working well, our graphics are inserted and all known bugs have been crushed. We are still waiting on our icon designer to finish up our 3 icons and most importantly one of our content providers (this will make more sense when I release more app details) is still finishing up the finial stages of his work. Our content provider has assured us everything would be done by “this weekend” and my original time frame for the icon designer was by this upcoming sunday. So pending any disasters, which wouldn’t shock me, you should see Dragon Forged in the App Store sometime in August. 

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