May 2008 Archives

Totus Copy

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Early this morning I released Totus Copy.  Totus Copy is a utility that was born out of necessity.  As some of you may know, I work as an Apple Certified Technician. I see a lot of failing and plain out dead hard drives in my line of work. I also spend a lot of time painfully pulling data off failing hard drives. 


Once we get a hard drive showing in the bus, there is still a lot of work left to do. OS X doesn't have what is referred to as resumable copying.  What this means is that if a file fails in the middle of a copy, the entire copy will fail. This is all well and good for normal use, but for copying data where you expect 20% or more of it to fail, it is a total pain in the butt. You can spend many hours locked in front of a system.


What Totus Copy does is solve this critical problem. If a file fails, Totus Copy will attempt to retrieve as much data as possible.  It will then move onto the next file and continue the process.  Many technicians know the pain of going directory-by-directory trying to salvage as much data as possible. Totus Copy makes this a problem of the past. 


While writing and field-testing Totus Copy over the last several months, an impressive feature set was developed that makes this software a very practical and powerful data recovery tool.  It has the ability to skip over invisible files or applications and you can set it to target specific directories or files of a certain type. It will never transfer a bundle or a directory rather it recreates them. Totus Copy will never give up and has been known to grab working copies of files that other data recovery tools left behind. 


Totus Copy will unquestionably save data that would otherwise been lost.


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Multitasking and my Current Projects

When I returned to actively working on my own software after a two year hiatus working on other people's projects I had a list that was slowly building of things I wanted to code. Every time I got one of those "I should write that" moments I tossed it into my iPhone. After I rewrote Looking Glass to slow the number of emails I was getting about it I was ready to move onto new projects.

I am currently working on 3 projects right now as well as rewriting my graphics base code for future games. One of the projects is all but done and is waiting on my icon designer to finish his job as well as finial testing and polish so you should be seeing that in a couple of weeks. The second project is well on its way, the proof of concept stuff is all done now I just need to make it practical. The third project is just getting underway, the GUI is designed and I am starting to get the basics done. 

My true passion is game development though. While I have several ideas for some really cool games all of them as very large projects that I am just not ready to jump into yet. I have started to rewrite my base graphics engine. My old engine which BCC3 was made in is sorely outdated. Once I get the engine up and going I need to sit down and think of a game to break the ice and get me back into OpenGL programming. 

Once I release a project everything comes to a stop for a few days while I deal with bug reports and initial user rush. I would really like to be able to knock out these 3 projects in the next 6 months then try and devote some time to game programming but I have the feeling that I will spend a lot of time on customer service. Plus depending on my income from said software I may need to do some freelance programming to be able to stay afloat.
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About this Archive

This page is an archive of entries from May 2008 listed from newest to oldest.

April 2008 is the previous archive.

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